Perfect Dark Wiki

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Perfect Dark Wiki is a collective knowledge about the Perfect Dark series of video games and comics.

Perfect Dark
Perfect Dark was a sequel from the classic 007 Goldeneye. It was set into the future when Joanna was enlisted by Carrington Institute to assign her to her first mission to acquire a secret project who turned rogue when it started interrupting with it's maker's plots. This is because Jo acquired top marks that she has already is over (Need Agent's name) who was once the top agent during training.

In-Game
Perfect dark was a phenonimal game available exclusivly to N64 but later converted to run on the Xbox 360 as an Xbox Arcade Game through the Live Marketplace on 2010. This futuristic FPS contain true, tested, weird and downright strange weapons. Some fire penetrate walls, cause Insta-Death or those that are remote control. When the story mode missions were finished, the user may then ultilize the iconic Combat Simulator to keep the FPS experience longer. It compromise as a multiplayer component with supports up to 4 players and 8 AI Players. However when a beginner runs combat simulator, some of the facilites are locked so challenges must be completed in order to unlock the features. The only feature where players can get the most out of Combat Simulator is the Advanced Setup. This was the usual multiplayer configuration for other multiplayer functions on other later games. The Advanced Setup allowed expert players to confiqure their games, from setting time limits to changing the appearences of AI players. The experts player can also be configured. As well as having it's character changed, the options can also be changed to affect the Player's HUD. The AI players known as "Simulants" act as the main ingredient for CS Games, These had varying skills and difficulties, from the most pathetic 'Meat' to the outragoes 'Dark' Simulant. The simulants can also become assigned to a role. These roles affect the simulant's performance. The FistSim for example filters the use of weapons and instead only allow the simulant to use close range and thrown projectiles while the FeudSim locks on to a personal target and keeps attacking that target until the game ends.

Weapons
Click here to see a detailed explaination of the weapons
 * Weapons